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Old Feb 05, 2006, 08:18 PM // 20:18   #21
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I dont know it for sure but i believe Gaile mentoined this once or twice, so it might be coming in CH2
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Old Feb 05, 2006, 09:04 PM // 21:04   #22
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You're all talking about swords and shields and warriorstuff but what about wands and other caster offhands and weapons..
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Old Feb 05, 2006, 09:33 PM // 21:33   #23
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Good idea, then I can show off my incredibly ordinary weapons. Still a nice purple dye on the shield always goes down well.


/signed.
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Old Feb 05, 2006, 10:08 PM // 22:08   #24
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Yeah this is a fantastic idea
With a bit of artistic license & creativity, i'm sure they could come up with ways to make it not interfere with the cape.

I'm thinking something like:
Swords - Scabbard on the left side, they're worked into the belt to hold them.

Hammers - Belt loop, always a belt loop. Just hangs off an iron loop. Hammer facing up.

Axe - Now this one's tricky. Can't have it on the side ala hammer as it'd slice you up a bit (although this is where creative license comes into it, i'm sure after years of training, your hero could learn to have it there too :P). Otherwise it's gotta be back-slung.

Shields - No place for these but a back-strap. It's gotta go under the cape, which may mean capes have to be reworked (hopefully not an insane amount of effort...)

Staff - Also back-slung, because they're long, they wouldn't interfere with the cape, they'd just poke out opposite sides (diagonally slung, held by a sling).

Wands - Heh, some more creative license needed here. My suggestion for these would be a flourish command, and the wand is "conjured", before it's spun in the air or something. Otherwise it could just be hung off the belt with whatever artifact they have in hand, though it would be pretty inconspicuous.

Bow & Arrow - Well well! We'd always have to arrive at this surely! If we're going for this feature, why not implement a quiver system! (no actual arrow type items in the game is a must, but seeing the arrows pulled from somewhere would be cool!) Both of these have to be back slung in a sling hung across a shoulder. Oh and arrow strings...please please please include these, they're an item, but they're invisible so far! *shamelessly begs*

I agree with you guys, it would just add so much to the immersion, could you imagine heading out into battle, and at the start of a mission/quest/outing hearing the *schhhiing* of swords being cleared of their scabbards; axes, hammers and staves being removed and flourished in some fashion; bows being removed and examined for taughtness; wands being conjured...

It'd be pretty damn cool :P Now, alot of you are going to argue whether the rewards are worth the effort put into it- remember this though, since most of us can't possibly know the extent of that effort, we could only make rather futile assumptions- all we *can* do is put ideas up and let the guys in the know-how decide how to use our material, if at all.

Last edited by Sykotic; Feb 05, 2006 at 10:11 PM // 22:11..
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Old Feb 06, 2006, 02:51 AM // 02:51   #25
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I was thinking the staffs could be used like a walking stick, kinda like all the Merlin and wizards pictures you see. And no, I'm not implying that all casters are old, I just think it might help to show them off without hindering the cape. Sykotic has some good ideas too; I especially like the quiver idea!

*sees that she is still getting odd looks and hurriedly backs out before the casters attack*
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Old Feb 06, 2006, 03:53 AM // 03:53   #26
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/signed

I love scabbards.

Swords go in scabbards on the sides, axes go on the belt, hammers go on the back, sheilds stay on the arm (to avoid annoying clipping issues), staves stay in the hand along with wands (never seen anyone shealth a staff or wand) and bows would go on the back along with a quiver.
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Old Feb 06, 2006, 08:01 AM // 08:01   #27
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hmm, I like the idea.

My only issue would be the numerous whispers you'd get in towns asking to see your crystalline/sephis/fell in your holster, or the storm bow, etc, and then them asking for gold b/c they think youre rich...you KNOW it'd happen
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Old Feb 06, 2006, 06:54 PM // 18:54   #28
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LOL it probably would, but hey thats what toggles are for
I have now come to realise just how badly this would interfere with the capes but perhaps we are not thinking outside of the box. For instance; what if the cape was'nt the only way to show guild allegience? Armbands? Crests printed on armour or shields?
Now we're thinking....
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Old Feb 06, 2006, 07:15 PM // 19:15   #29
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/signed.

making it togglable would be great. only thing is, if this ever happened and swords/axes/shields were strapped to charac backs, everyone would be turning off their capes.
and maybe "short" characs would have stuff scraping/dragging through the ground.

lol. having a variety of crests, logos everywhere, would make your charac a walking billboard. hilarious to imagine. still nice idea though.

if anyone remembers "pristontale". this mmorpg did this concept. (the weps are displayed in towns and ppl will annoy you from time to time.)

/ idea.

Last edited by Starsky-sama; Feb 06, 2006 at 07:18 PM // 19:18..
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Old Feb 07, 2006, 01:20 AM // 01:20   #30
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/signed

however I want quivers for arrows, because i get so annoyed at seeing my ranger pull her arrows out of her back.
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Old Nov 14, 2006, 10:10 AM // 10:10   #31
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/signed

But a more complete idea would be to:
1) Have weapons/shields/foci slung as Xenrath has proposed (sure it would interfere with capes but currently capes already have some display glitch anyway and Martian's got a good point there regarding capes)
2) Unsheathing is animated else there wouldn't be much of a realism
3) Sheathing, like unsheathing, is animated
4) Ability to sheath/unsheath even in explorable areas

Ultimately, I don't think we should settle down for half a solution. Workarounds as interim solutions always end up causing more problems (as I have learnt working in a corporate). Talking about realism, wouldn't it be great if we can equip Ale? And perhaps an emote that allows the character to toast to fun ideas like these.

Last edited by birdfoot; Nov 14, 2006 at 10:12 AM // 10:12..
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Old Nov 14, 2006, 10:51 AM // 10:51   #32
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....I sigh. Ebayers will get an advantage over casual players, just because they can show off the uberloot. Nubcake pugs will always take the richest players, because he's clearly better....

Weapons are for killing people, not for showing off. I wish there was an option that counted how many people you killed with the weapon though...

/notsigned
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Old Nov 14, 2006, 12:58 PM // 12:58   #33
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Quote:
Originally Posted by Yanman.be
Weapons are for killing people, not for showing off. I wish there was an option that counted how many people you killed with the weapon though...

/notsigned
And armor is for preventing you from getting killed, not for showing off. That's why no-one wants 15k/Obsidian. Sure.

/signed (and please give us bow-strings/quivers)
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Old Nov 14, 2006, 01:30 PM // 13:30   #34
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/signed

(toggle it)

hammer slung over the shoulder like when you are slowed
axe goes on the back (history people)
sword back or hip depending on weapon (asian swords are normaly on hip)
staves (in hand)
wands (in hand)
shields stay on arm
off hand mage stays on arm as well
daggers on hips

~the where do i put my sticky grenades rat~
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Old Nov 14, 2006, 03:40 PM // 15:40   #35
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/signed

I think it's a good idea! Also, you could make a R/W and make Link from Zelda :-p
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Old Nov 14, 2006, 06:10 PM // 18:10   #36
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/signed

Sounds like fun
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Old Nov 14, 2006, 06:17 PM // 18:17   #37
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I'd like to expand on it a little. I would like to see a short 1/2 second animation of characters putting their weapons on their back (or whatever) in cutscenes, so their equipment doesn't just disappear as it currently does. Part of that would require the ability to holster weapons in some fashion.

Anyway, /signed
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Old Nov 14, 2006, 08:18 PM // 20:18   #38
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/not signed

What would be the point of carrying around a sword in a scabbard - you still can't see it. You'd only see the scabbard.

I don't really care what the skin is like, and I never notice another players weapons unless they ignorantly ping "I am wielding...".
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Old Nov 14, 2006, 08:55 PM // 20:55   #39
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Quote:
Originally Posted by chris_nin00
/signed as long as it doesn't slow down my computer much.
I agree with that. But while we're at it, why don't we add an animation when you take your first step after spawning in a new area, you unsheathe your weapon? I mean if you're gonna do it, do it right

/signed
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Old Nov 15, 2006, 03:28 PM // 15:28   #40
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Have some Rhapsody playing, Charge into battle with a warrior and pull out my sword as im running and WHAM attack the enemy. Now THATS a Scene i want to see.
/signed
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